About Playable Worlds Playable Worlds is a team of talented and creative game industry professionals working together on a sandbox MMO built for the cloud. Led by Raph Koster (Ultima Online; Star Wars Galaxies), Playable Worlds offers a collaborative and diverse work environment, competitive pay and benefits, and an opportunity to create new kinds of gameplay and experiences in online worlds that feel real and engaging. All positions at Playable Worlds are currently remote. The salary range for this position is $105,000-$125,000 annually, plus stock options. Summary This Rendering Engineer position is responsible for high-performance rendering development for a massively multiplayer online game. This individual will focus on hands-on implementation of graphics rendering for an open-world game with extremely dynamic content. The candidate should be self-motivated, inquisitive, and excited to tackle technical challenges that are novel in the MMO space. Essential Job Functions Contribute to front-end Unity game engine code and components. Define scope and complexity of work for ongoing sprints on assigned projects. Perform code reviews and pull requests of peer submissions. Collaborate with other engineers on rendering implementation approaches for front-end clients. Develop rendering code, shaders, and related tools such as asset pipelines. Profile and optimize in-game rendering performance. Demonstrate sprint deliverables to peers and stakeholders. Knowledge/Skill/Ability Requirements 5+ years of experience using C# to develop scalable, production-ready software. Bachelor's Degree in Computer Science or related field, or equivalent experience. Strong experience with Unity, especially in art pipelines, rendering, shaders, and 3D math including linear algebra and trigonometry. Experience with performance and debugging tools such as Visual Studio and RenderDoc. Excellent verbal and written communication skills for collaboration with artists, designers, production, and engineering teams. Familiarity with MMO development and production cycles, including internal world-building tools. Ability to prioritize tasks effectively for timely delivery. Bonus Points for Any of These A passion for video games. Experience with multiplayer online games. Knowledge of asset streaming concepts and methods. Experience with art tools and APIs such as Maya and Mel. Familiarity with multi-platform asset development, including mobile. Experience with Entity-Component-System architectures such as DOTS. #J-18808-Ljbffr Playable Worlds
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